This means he will swing his cane in front of him from his head to below him. This is a multihitting move that can combo into his other aerials.įair: Candyman will perform a spike. Nair: Candyman spins his cane in a circle. This will be his slowest smash attack but also his strongest. Up-Smash: Candyman will put his hands over his mouth and blow very hard, causing his head to rapidly inflate. This move will be very quick like his f-smash but wont have very strong knockback. This move will be a strong anti air and will be a kill option.ĭown-Smash: Candyman will do a split. His leg will be invincible durring the move. Up-tilt: Candyman will kick his leg straight up. The launch angle will allow for the beginning of strings.ĭown-tilt: Candyman will use his cane to sweep the opponents leg. This move will do good damage but wont have strong knockback. The move will still do equal damage and knockback even in the air.į-tilt: Candyman will spin his cane in front of him. During the charge-up of the move, if the button is held down, Candyman can jump and move in the air while in the charge animation. Jab: Candyman will have a single hit jab that pops opponents up for follow-ups.į-Smash: Candyman will swing his cane forward. Candyman- Strait jacket Clear Arcade with Candyman.Attributes: Candyman will have a very high first jump (about Falco's heigh) and a short double jump). You ever just start a small proof of concept to get away from commissions for a bit, but then you get really into it & make it an entire project that you focus on? no? just me? aightĬontinuing on my only uploads for this site being for this game, (anything else i work with i'd rather not use GB for, no offense to the site) I bring you another custom model! This time, for Candyman. Doombox- Safety Weapon (Doombox 1st variant of the different model) Unlocked after. All lethal league maps, with a recoloring touch for my own personal preference. While I didn't really have to manually model anything from scratch like I expected I would have, it was still a huge hassle editing his model to get the result I wanted! What between making a suitable texture, changing the UVs, cutting up, splicing, etc to the mesh itself. Skins By GuunterDawg 11.7MB 1- Join the largest. Then finding out that I can't edit the models of his walk-cycle & his special without messing everything up & having to do more UV/texture changes. Subscribe to downloadLethal League Blaze: Candyman playermodel. It was definitely quite some work! But I had fun, regardless. 'Candyman is a candy tap-dancing dandy with a big yellow head. Movie: Family Camp (2022) Synopsis When workaholic Tommys wife insists that he spend more time with his family, he agrees to sign up for Family Camp. Like most of my model mods, this mod goes over Candyman's default costume, but it isn't really compatible with retextures You'll have to make them using the custom texture for reference/as a base. Candyman mod with a different character for every sprite, with complete voices. What Tommy didnt count on was being forced to share a yurt at camp with the larger-than-life Sanders family. Speaking of which, since this uses a custom texture, I've provided the files for whatever use in the usual Dropbox folder form, which you can find here! That aside, this mod also changes Candyman's default select/showcase pose! I tried my best to recreate his pose from the original Lethal League, & I hope you like the extra touch. Stay up to date with new movie news, watch the latest movie trailers & get trusted reviews of upcoming movies & more from the team at Collider. However, I decided to not change this same pose for his Straitjacket costume. (Same applies to his DLC outfit, but I couldn't have edited that one even if I wanted to) This mod also comes with optional UI images to change most instances of Candyman to match the classic outfit & pose.
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